Better game mechanics with a roblox physics script
If you've spent any time building in Studio, you know that getting a roblox physics script to behave exactly how you want can be a bit of a headache. It's one thing to drop a few parts into a workspace and let the engine do its thing, but it's a whole different story when you're trying to create a vehicle that doesn't flip over every five seconds or a projectile that actually follows a realistic arc. The built-in physics engine is incredibly powerful, but honestly, it can be a bit stubborn if you don't know how to talk to it. ...